Curiosity drives each challenge
Doors, size changes and unusual encounters give children a reason to predict what a block will do before they run it.
Program the curious rules of Wonderland.
A future collection inspired by the public-domain classic, where changing size, strange doors and character events become playful lessons in logic.
Ask about this collection
A planned Story Blocks collection where Wonderland’s surprising rules become visible cause-and-effect challenges: change an instruction, run the scene and discover what the new rule does.
Doors, size changes and unusual encounters give children a reason to predict what a block will do before they run it.
Wonderland’s cause-and-effect moments are being adapted into concrete events, actions and choices rather than abstract explanations.
Children will be asked to explain not only what worked, but how their program changed the scene and what happened next.
The programming is not a worksheet beside the story. Each block changes what a character does, what happens next or whether the scene can continue.
Alice in Wonderland is in curriculum development. Its final chapter count, playable scenes, access and pricing are not yet announced.
Ask about this collection