Airbotix - AI and Robotics Education
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Story Blocks · Ages 5–8

A storybook your child programs.

Children make characters move, speak and react with colourful blocks that read like sentences. Cat's Day Out is ready to play, inspect and change.

For parents: Your child learns that a screen does not respond by magic: instructions have an order, taps trigger actions and one changed block creates one changed result.

Play the blocks demo
app.airbotix.ai/try/blocks
Cat's Day Out open in Blocks StudioThe animated story playingThe block tracks that drive the story
1 · Read the blocks
What this product is for

A clear role in your child’s learning journey.

This is not screen time added for its own sake. It is a practical environment for children to make decisions, see consequences and explain what they created.

  • Introduce programming before children are ready to type code syntax
  • Turn familiar story play into sequences, events, messages and loops
  • Develop prediction and cause-and-effect through small visible experiments
  • Give young children a complete creation they can perform, retell and explain
How children develop

From confidence to independence.

First

Confidence with digital making

Large touch controls and a ready-made story let a young child participate without needing to read or type fluently.

Then

Logical language

“When this happens, do that” gives the child a simple sentence pattern for sequences and events.

Over time

Planning and storytelling

Multiple characters and pages help the child hold a longer sequence in mind, predict outcomes and organise a beginning, middle and end.

How learning happens

Make one change. See what it does. Build from there.

01

Press Go and follow the sequence

The cat runs start, move, speak and hop blocks from left to right.

What you can notice: You can ask, “What will the cat do next?” and hear the child read the logic aloud.

02

Tap to trigger events

Characters react; tapping the sun can turn the story page.

What you can notice: The child sees that different events start different instructions.

03

Change, drag and undo

Change a number, move blocks between tracks or undo in one tap.

What you can notice: Small experiments feel safe because every action is visible and reversible.

04

Program page by page

Explore three pages, characters, scenes, sounds and safe sharing.

What you can notice: The finished story gives the child something complete to perform and explain.

Illustration of a child trying a block, observing the result and improving the creation
Try a block → watch what happens → improve the creation

A concept illustration of the experiment loop children practise in Story Blocks.

ILLUSTRATION
What children learn

Skills hidden inside the fun.

Sequences

Read instructions in order from left to right.

Events and messages

Use Go, character taps and messages to start new actions.

Loops and timing

See actions repeat forever or wait before the next step.

Story logic

Connect characters, dialogue and page changes into a beginning, middle and end.

Is this a good fit?

Look for your child here.

  • Loves stories, characters, drawing or pretend play
  • Is curious about coding but not ready to type syntax
  • Learns through touch, movement and immediate feedback
  • Benefits from short, visible steps and an easy Undo button
Learning evidence

What they can show you afterwards.

You do not have to judge learning by screen time. Ask your child to show, change and explain their creation.

  • A complete three-page animated story they can replay
  • Characters responding to Go, taps and messages
  • A block or number the child changed and can demonstrate
  • A simple explanation: “When this happens, my character does that”
Teacher-guided

The teacher keeps the child thinking.

The product makes ideas visible. The teacher turns those moments into questions, predictions and explanations.

  • Points left-to-right and helps the child read a track like a sentence
  • Asks for a prediction before the child presses Go
  • Encourages one small change at a time so cause and effect stays clear
  • Invites the child to retell the story rather than copy a perfect example
Safety parents can understand

Creative freedom with clear boundaries.

The product makes sharing and autonomy visible instead of hiding them behind a generic “kids-safe” label.

  • Touch-first controls are designed for tablets and little fingers
  • There is no AI chat inside Story Blocks
  • Sharing asks a grown-up before a link appears
  • Shared stories are play-only and the grown-up can switch the link off
Privacy in plain English

What is temporary, what may be saved, and what parents control.

The free demo and a signed-in learning account are different. We spell out both so families know what happens before a child starts.

No AI conversation

Story Blocks has no AI chatbot, so a young child is not sending prompts or receiving generated chat responses inside this product.

The public demo is temporary

The demo story and edits stay in memory, make no project requests to the Airbotix backend and reset when the page reloads.

Sharing is not automatic

A child cannot publish alone. The sharing flow asks a grown-up before creating a play-only link, and that link can be switched off.

Formal learning data follows the family account

When used as part of the Learn experience, saved work and progress are handled under the Family Account and Airbotix Privacy Policy, with parent access and deletion rights.

Read the complete Privacy Policy and Parental Consent.

Parent questions

Before your child starts.

Does my child need to read confidently?

No. Colour, position, icons and immediate animation all support the words. A teacher can read the short labels aloud while the child learns the left-to-right pattern.

Is there an AI chatbot in Story Blocks?

No. Story Blocks is a direct, touch-first programming environment. Children control the story by arranging and changing blocks.

Is this real coding or just a game?

The interface is playful, but the ideas are real: sequences, events, messages, loops, timing and page logic. The child can see each instruction run on the stage.

What happens if they make a mistake?

They can change the block, drag it away or tap Undo. The goal is to make experimenting feel safe and reversible.

See the learning loop for yourself.

No signup. Follow the guided tour, then explore the real studio.

Play the blocks demo