Confidence with digital making
Large touch controls and a ready-made story let a young child participate without needing to read or type fluently.
Children make characters move, speak and react with colourful blocks that read like sentences. Cat's Day Out is ready to play, inspect and change.
For parents: Your child learns that a screen does not respond by magic: instructions have an order, taps trigger actions and one changed block creates one changed result.
Play the blocks demo


This is not screen time added for its own sake. It is a practical environment for children to make decisions, see consequences and explain what they created.
Large touch controls and a ready-made story let a young child participate without needing to read or type fluently.
“When this happens, do that” gives the child a simple sentence pattern for sequences and events.
Multiple characters and pages help the child hold a longer sequence in mind, predict outcomes and organise a beginning, middle and end.

The cat runs start, move, speak and hop blocks from left to right.
What you can notice: You can ask, “What will the cat do next?” and hear the child read the logic aloud.
Characters react; tapping the sun can turn the story page.
What you can notice: The child sees that different events start different instructions.
Change a number, move blocks between tracks or undo in one tap.
What you can notice: Small experiments feel safe because every action is visible and reversible.
Explore three pages, characters, scenes, sounds and safe sharing.
What you can notice: The finished story gives the child something complete to perform and explain.

A concept illustration of the experiment loop children practise in Story Blocks.
Read instructions in order from left to right.
Use Go, character taps and messages to start new actions.
See actions repeat forever or wait before the next step.
Connect characters, dialogue and page changes into a beginning, middle and end.
You do not have to judge learning by screen time. Ask your child to show, change and explain their creation.
The product makes ideas visible. The teacher turns those moments into questions, predictions and explanations.
The product makes sharing and autonomy visible instead of hiding them behind a generic “kids-safe” label.
The free demo and a signed-in learning account are different. We spell out both so families know what happens before a child starts.
Blocks, characters, pages and story changes
Demo: memory only · No AI conversation
Review · approve sharing · export · delete · pause
Story Blocks has no AI chatbot, so a young child is not sending prompts or receiving generated chat responses inside this product.
The demo story and edits stay in memory, make no project requests to the Airbotix backend and reset when the page reloads.
A child cannot publish alone. The sharing flow asks a grown-up before creating a play-only link, and that link can be switched off.
When used as part of the Learn experience, saved work and progress are handled under the Family Account and Airbotix Privacy Policy, with parent access and deletion rights.
Read the complete Privacy Policy and Parental Consent.
No. Colour, position, icons and immediate animation all support the words. A teacher can read the short labels aloud while the child learns the left-to-right pattern.
No. Story Blocks is a direct, touch-first programming environment. Children control the story by arranging and changing blocks.
The interface is playful, but the ideas are real: sequences, events, messages, loops, timing and page logic. The child can see each instruction run on the stage.
They can change the block, drag it away or tap Undo. The goal is to make experimenting feel safe and reversible.
No signup. Follow the guided tour, then explore the real studio.
Play the blocks demo