GAME STUDIO · AGES 10–168 WEEKS

Build your own Super Mario game with AI.

Over 8 weeks, your kid builds their very own Super Mario game from scratch — with AI helping every step. They design the hero, draw the world, make the music and sound effects, and code the jumping, coins and enemies. It ends as a real game they can play and share with friends.

Part of the AI Coding Studio track.

FOR PARENTS

Not sure how to fit 8 weeks in?

You do not need to have the whole term planned before contacting us. Start with the days that normally work and we will help with the rest.

1 class
each week
~90 min
per class
Ages 10–16
face to face
Share Your Availability

Free 15-minute fit check. No date choice needed yet.

  1. 1

    Tell us what works

    Share your child's age, suburb and the weekdays that usually suit your family.

  2. 2

    We match the right cohort

    We confirm the next start date, face-to-face venue and a weekly time before you commit.

  3. 3

    Keep one weekly rhythm

    Your child comes at the same time each week and builds one visible part of the game each session.

Original robot-cat hero crossing three simple platform-world tiles
AVAILABLE CLASSES

Upcoming times and locations.

Share Your Availability

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WHY IT’S DIFFERENT

A whole game — made with AI, end to end.

Most kids’ coding classes stop at “move a square.” Here, AI makes the art, the music, the sound, and helps write the code — so a 10-year-old can ship a game that actually looks and sounds like a game. Four AI skills, woven through all 8 weeks:

AI Art

Hero, enemies, coins, tiles, backgrounds and UI — kids prompt and art-direct every sprite with Flux/SDXL, then drop them straight into the game.

AI Music

An original 8-bit theme song + power-up and victory jingles, composed with Suno. Every kid leaves with a soundtrack that is theirs.

AI Sound FX

Jump, coin, stomp and game-over sounds — generated, trimmed, and wired to the right moment so the game actually feels alive.

AI Coding

Direct an AI agent to write the game logic, then read it, debug it, and make it your own — the real skill of building with AI, not just typing syntax.

THE BUILD

8 weeks, 8 things they can show.

Every single week ends with a visible, playable result — never “we’ll see it next term.” The game grows in front of them, session by session.

Original robot-cat hero concept art and three world choices
1

Design your hero & world

What makes a Super Mario game fun. Sketch your hero (your very own Mario!) and pick a world theme — lava castle? candy land? space?

AI this week: AI concept art: prompt Flux/SDXL for a character sheet and a world style. Pick your favourite, set up the game project in Kids OpenCode.

Full ~90 min lesson · 60 min public preview · Class-only steps locked below
10 min
Play and notice

Spot what makes a hero, world and title screen memorable.

80 min still to build
25 min
Design your hero

Art-direct a character sheet with matching front, side and jump poses.

55 min still to build
25 min
Locked
Build the first screen

Unlocked in class: the exact title-screen build, teacher prompts and project checklist stay hidden until the hero design is ready.

30 min still to build
15 min
Locked
AI build lab

Unlocked in class: the guided build sequence, teacher prompts and the next working feature.

Class-only content
10 min
Locked
Coach debug pass

Unlocked in class: coach check-ins, AI debugging prompts and targeted fixes.

Class-only content
5 min
Locked
Challenge + polish

Unlocked in class: extension challenges, individual polish and the end-of-lesson checkpoint.

Class-only content
They ship

A title screen with your original hero standing in their world.

Original robot-cat hero moving through animation frames and following a jump arc over a gap
2

Make it move & jump

Keyboard input, walking and running, and sprite animation — then gravity, jump height and “coyote time”, the invisible tuning that makes a jump feel satisfying instead of floaty. The whole character controller in one week.

AI this week: AI-generate idle + run animation frames and read/debug the movement code the AI writes; then use AI to tune the jump physics and explain what each number does — so you understand the feel, not just copy it.

Full ~90 min lesson · 60 min public preview · Class-only steps locked below
10 min
Animate & wire the movement

Generate idle + run frames, then read and debug AI-written keyboard movement.

80 min still to build
25 min
Code-reading circle

Narrate the movement code line by line before running your own — the habit of the course.

55 min still to build
25 min
Locked
Jump & the tuning lab

Unlocked in class: the movement checklist, AI-debug prompts and the one-variable-at-a-time tuning targets appear once the animation frames are ready.

30 min still to build
15 min
Locked
AI build lab

Unlocked in class: the guided build sequence, teacher prompts and the next working feature.

Class-only content
10 min
Locked
Coach debug pass

Unlocked in class: coach check-ins, AI debugging prompts and targeted fixes.

Class-only content
5 min
Locked
Challenge + polish

Unlocked in class: extension challenges, individual polish and the end-of-lesson checkpoint.

Class-only content
They ship

Your hero walks, runs and jumps — with a jump that actually feels good (and you can say why).

Original robot-cat hero arranging game tiles on a level grid
3

Build the level

Tilemaps, platforms, gaps and pipes — designing a level players want to run through.

AI this week: AI-generate the tile set: ground, bricks, pipes, clouds, decorations — all in your world’s art style.

They ship

A real Super Mario level you can run and jump through.

A crystal chime with sound waves and simple music controls
4

Coins, sound & music

Collectibles and the first audio week — the moment the game stops being silent.

AI this week: AI sound FX for the coin + jump, and an original 8-bit theme song with Suno, wired to play at the right time.

They ship

Coins that go *ding*, and your own theme music playing.

A friendly obstacle character following a patrol path
5

Enemies & danger

Patrolling enemies, stomp-to-defeat, and taking damage — risk that makes the coins worth collecting.

AI this week: AI-generate an enemy sprite + walk cycle, then build its patrol behaviour with AI-written logic you review.

They ship

An enemy you can stomp — or that ends your run.

Original robot-cat hero receiving a glowing crystal power-up
6

Power-ups

Items, state changes (grow / speed / double-jump), and particle effects for that satisfying *pop*.

AI this week: AI-generate the power-up item art and a short pickup jingle; AI helps add the particle burst.

They ship

Grab a power-up and watch your hero level up on screen.

Minimal start, win and retry panels beside a polish tool
7

Win, lose & polish

Score, lives, a goal flag, and title / win / lose screens — closing the full game loop so it is a real game, not a demo.

AI this week: AI-generate the UI art (hearts, score font, banners) and a victory fanfare to celebrate a clear.

They ship

A complete, beatable level — start screen to win/lose.

A finished game shown on a monitor for a small demo-day audience
8

Ship it & demo day

Playtest, balance the difficulty, fix the last bugs, and deploy to a public link. Then everyone plays each other’s games.

AI this week: AI as debugging partner for the final bugs, plus an AI-made title card and a short trailer GIF to show it off.

They ship

A public game URL + a shareable trailer. Demo day!

WHAT THEY WALK AWAY WITH

Real skills, and a game with their name on it.

  • Directing an AI agent to write real game code — then reading and debugging it
  • AI image generation for game assets (sprites, tiles, enemies, UI)
  • AI music + sound design (theme song, jingles, sound effects)
  • Core game-dev concepts: game loop, physics, collisions, state, levels
  • Playtesting, balancing and giving/taking feedback like a real studio
  • Deploying to a public link and presenting your work (demo day)

Format

Delivered in person as a hands-on workshop. 3–6 kids per cohort. 8 weekly sessions, ~90 min each.

Tools we use

Built in Kids OpenCode (safe + scaffolded). Art via Flux/SDXL, music via Suno, sound via ElevenLabs — all through our DeepRouter gateway with kid-safe defaults. The game runs in the browser and deploys to a public link.

Price per term
A$480

8 sessions · A$60 per session

Cohort size3–6 kids
Session length~90 min
Ages10–16
Next start dateTBA
Plan This Class

Free 15-min consult first · refundable if the cohort doesn’t fill.

FAQS

Common questions.

Is this an in-person class?

Yes. We run this class face to face in a small group, so the teacher can sit with each child when they get stuck.

Does my kid need to know how to code first?

No traditional coding required — but this is a step up from AI Creative Lab. Kids should be comfortable typing and reading English. We teach how to direct AI to write the game code, then read and fix it, rather than memorising syntax.

What will they actually have at the end?

A complete, playable Super Mario game — their own hero, AI-made art, music and sound — live at a public link they can text to friends, plus a short trailer GIF. It is a real game they made, not a worksheet.

Will my kid really build a Super Mario game?

Yes — a real Super Mario–type game: run, jump, stomp enemies, collect coins, reach the flag. The twist is your kid designs their own hero, world and music with AI, so it’s their version — not a copy of anyone else’s.

What happens if my child misses a week?

Let us know as soon as you can. We will look at where the class is up to and tell you the most practical catch-up option.

NEXT STEP

Your kid’s first shipped game is 8 weeks away.

Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.

Book Free Consult
8-week class
~90 min / week · Face to face
Plan Class