Build your own rhythm game with AI — in one session.
A 90-minute workshop where your kid directs an AI to build a real, playable rhythm game — heroes battling to the beat. Their hero, their world, their music, their look. No coding needed: the AI writes the code and draws the art while your kid makes every creative call. It ends with a showcase circle and a public link — a finished game they can share before they even leave the room.

Watch a rhythm-game demo
A short example of the kind of playable AI rhythm game kids build, test and share in the workshop.
Upcoming times and locations.
No scheduled class is open yet for this course.
A whole game — made with AI, end to end.
In 90 minutes your kid directs an AI to build a real, playable game — start to finish. Three skills, one session:
Vibe Coding
Direct an AI to write the game’s code from plain-English prompts — then read it and change it to make the game theirs.
Game Logic
The heart of every rhythm game: beat timing, hit windows, combos and scoring — tuned until it feels right.
Ship & Share
Publish to a public link the same day — a game the kid can send to family and friends.
90 min plan, one game they can show.
One 90-minute workshop, broken into clear AI-making checkpoints — prompt, generate, remix, test, battle and share.

Suit up · 0–10 min
Meet the mission for the day, the ground rules, and get the studio booted. Everyone starts at the same line, ready to build.
AI in this step: Meet your AI build partner — the one you’ll be directing for the next 90 minutes.
Your studio open, set up, and ready to go.

Your first spell · 10–20 min
Type your first prompt and watch a playable rhythm game appear on screen. Take it for a first test-play within minutes.
AI in this step: One prompt turns into a working game — you read what it made and press play.
A playable first version of your game — already yours.

Speak the AI’s language · 20–30 min
The single most useful skill of the day: how to ask the AI for exactly what you want, and what to say when it’s not quite right.
AI in this step: Practise prompting like a director — clear asks, quick fixes, better results.
The knack for getting the AI to build what’s in your head.

Make it play right · 30–45 min
Tune the beat, the timing, the hits and the score until the game feels great to play. A coach circles the room to help over the tricky bits.
AI in this step: You direct the AI to change the rules — note speed, hit windows, scoring — and test each tweak.
A game that feels fair, fast and fun to play.

Make it look epic · 45–60 min
Design your hero, the enemies, the effects and the stage in your own style. You art-direct; the AI draws. A coach is on hand as you go.
AI in this step: Describe your game’s world and the AI generates the art to match.
Your own hero and stage — your game, your look.

Go solo · 60–75 min
Take the controls: play your game, hunt down bugs yourself, and add your own signature move or secret feature.
AI in this step: Debug and add features with the AI as your pair — you decide what goes in.
A polished game with a feature only yours has.

Showcase circle · 75–85 min
Everyone gathers round and plays each other’s games. Cheer the best moves, swap ideas, and see how differently each build turned out.
AI in this step: Step back from the AI — this part is all you and your crew.
The room playing your game — and you playing theirs.

Take it home · 85–90 min
Publish your game and grab your own share link to send to family and friends. Your creation goes live the same day.
AI in this step: The AI helps package and publish your game to a public link.
A share link to your finished game — live and ready to send.
Real skills, and a game with their name on it.
- ✓A real, playable rhythm game they built and can share by link
- ✓A first, genuine taste of directing an AI to write code (vibe coding)
- ✓AI art direction: turning an idea into a hero, enemies and a stage
- ✓Game-logic basics: beat timing, hit windows, combos and scoring
- ✓The core skill of prompting — asking an AI for exactly what you want
- ✓Publishing their work and showing it to an audience
Format
In-person. 10 kids per group. One 90-minute workshop — perfect as a taster, a party, or a school-holiday drop-in.
Tools we use
Built in the Airbotix browser studio (nothing to install, kid-safe). Code and art via our DeepRouter gateway with kid-safe defaults. The finished game deploys to a public link.
One 90-minute workshop
Free 15-min consult first · refundable if the cohort doesn’t fill.
Common questions.
Does my kid need any coding experience?
None. The AI writes the code; your kid supplies the ideas and the decisions and learns to direct it. They’ll leave having built a real game from scratch, with zero prerequisites.
Can my kid make the game their own style?
Absolutely — that’s the point. Your kid designs their own hero, world and look, all AI-generated from their ideas. Every build is the kid’s own creation; nothing is copied from any show, game or movie.
It’s only 90 minutes — do they really finish a game?
Yes. Because the AI does the heavy lifting on code and art, kids ship a real, playable game inside one session and walk away with a public share link the same day.
What does my kid need?
A laptop or tablet with a modern browser. Tablets should be at least 9.7 inches so the game studio has enough room. Everything runs in the Airbotix browser studio — nothing to install.
What can they do next?
Loved it? This is the on-ramp to Game Studio’s multi-week courses, where kids build bigger games on the same tools — like Turn Your Own Song into a Game with AI and Build a Super Mario Game with AI.
Your kid’s first shipped game is one session away.
Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.
Reserve a Seat
