Take your Super Mario game online.
Level 2 of Game Studio. Your kid takes the Super Mario game they built and makes it truly multiplayer — first two heroes side by side on one keyboard, then live over the internet with a friend across town. Along the way they learn how online games really work — servers, rooms, lag and the tricks that beat it — and finish with an in-person class tournament the whole family can watch.
Part of the AI Coding Studio track.

Upcoming times and locations.
No scheduled class is open yet for this course.
A whole game — made with AI, end to end.
Level 1 taught your kid to ship a game. Level 2 teaches the thing that makes games come alive: other people. Four skills, woven through all 9 weeks:
Multiplayer Design
Design play for two: a second hero, co-op moves (boost jumps, rescues), and levels that need teamwork to beat.
Real Networking
What a server is, what lag is, how two screens stay in sync — then actually connect over the internet with room codes. First real network engineering, on a game they love.
Host the Game
Private rooms, invites, scoreboards, a spectator link — your kid doesn’t just play online, they run the room.
AI Coding
Direct an AI agent to write the netcode, then read it, test it and debug it — including the hardest bugs of all: the ones that only happen online.
9 weeks, 9 things they can show.
Two chapters and a finale: first a friend appears in their game, then the game crosses the internet, and finally the whole class meets in a tournament. Every week ships something playable.
Player Two joins
A second hero in the game: character select screen, two sets of keys, two players on one keyboard.
AI this week: AI-generate the second hero’s sprite set in your world’s art style; AI writes the input handling, you read and tune it.
Two heroes running and jumping in the same level.
Camera and teamwork
A camera that follows two players at once, shared lives, and rescuing a fallen teammate.
AI this week: Use AI to explore camera strategies (zoom out? split the difference?) and pick what feels right.
A co-op level you can only clear by working together.
Design for two
Co-op mechanics: boost jumps, switches that need two players, fair coin-splitting. What makes co-op fun instead of chaos.
AI this week: AI as design partner: brainstorm co-op mechanics, then build the best one with AI-written logic you review.
Your signature two-player move, in the game.
How online games work
The big ideas: client and server, IP addresses, latency, rooms. Why you can’t just “send your game” to a friend.
AI this week: Draw the architecture with AI, then connect your game to the Airbotix game relay and see two browser windows share one world.
Two windows on one computer, perfectly in sync.
Really online
Room codes, joining from another house, and keeping two players in sync over a real network.
AI this week: AI helps write the sync code (positions, jumps, coins) — you test it live with a classmate at their home.
An online co-op session with a friend who isn’t in the room.
Fighting the lag
Why characters teleport and stutter online — and the tricks real games use: interpolation and prediction, in plain words.
AI this week: Use AI to add smoothing, then A/B it: laggy build vs smooth build. Feel the difference, explain the difference.
Online play that feels smooth — and you can say why.
Levels made for two
Rebuild your favourite level for online co-op, and set up private rooms with invite codes — your world, your guest list.
AI this week: AI helps remix the level layout for two players and wire up room creation and invites.
A level built for online co-op, in your own private room.
Scoreboards and spectators
Score, win conditions (co-op and friendly versus), and a watch-only spectator link. Polish for an audience.
AI this week: AI-generate the scoreboard UI art and write the spectator mode; you decide what counts as winning.
A match your family can watch live from a link.
Online tournament and demo day
Playtest, balance, fix the last online bugs, deploy. Then the class tournament — families join with a room code.
AI this week: AI as debugging partner for the final netcode bugs, plus an AI-made tournament bracket card and trailer.
A public multiplayer game + a class tournament your family played in.
Real skills, and a game with their name on it.
- ✓Networking fundamentals: client/server, IP, latency, rooms, state sync — learned on their own game
- ✓Two-player game design: co-op mechanics, balance, fairness
- ✓Level design for multiplayer — rebuilding a space for two heroes
- ✓Debugging distributed systems — finding bugs that only happen online
- ✓Directing an AI agent through genuinely hard code (netcode) and verifying it
- ✓Running an in-person game event: rooms, invites, spectators, presenting to an audience
Format
Delivered in person as a hands-on workshop. 3–6 kids per cohort. 9 weekly sessions, ~90 min each. Requires Level 1 or similar experience.
Tools we use
Built in Kids OpenCode on top of each kid’s Level 1 game. Online play runs through the Airbotix game relay (private rooms, kid-safe). Art via Flux/SDXL, sound via ElevenLabs — all through our DeepRouter gateway with kid-safe defaults.
9 sessions · A$60 per session
Free 15-min consult first · refundable if the cohort doesn’t fill.
Common questions.
Is this an in-person class?
Yes. The class meets face to face, even though the games students build can connect and play online.
Does my kid need to finish the Level 1 course first?
Level 1 (Build a Super Mario Game with AI) or similar experience is required — kids continue building on the game they made, so they arrive with their own hero, world and working game. If your kid built a similar game elsewhere, talk to us and we’ll check the fit.
Is the online play safe?
Yes. Games connect through Airbotix’s own game relay — private rooms with invite codes, classmates and invited friends only, no public matchmaking, no chat with strangers. Built and run by Airbotix under the same kid-safe rules as the rest of our platform.
Will they really learn networking, or is it just play?
Really learn it. Client vs server, what latency is, why games stutter and how interpolation fixes it, how two screens stay in sync — these are the same concepts behind every online game and most of the internet. They just happen to learn it inside a game they built themselves.
What happens if my child misses a week?
Please contact us before the next class. We will check the lesson they missed and arrange the best available option for that group.
Your kid’s first shipped game is 9 weeks away.
Book a free 15-min consult — we’ll check it’s the right fit and tell you when the next cohort starts.
Book Free Consult
